AI Insights · Timothy · July 2022
Top 5 Platformer Games Performance in Belgium, Q2 2022
Discover the performance trends of the top 5 platformer games in Belgium during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 platformer games in Belgium showcased varying performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each game fared over the quarter.
Stumble Guys from Scopely, Inc. saw notable growth across all metrics. Weekly revenue steadily increased, peaking at around $11.3K by the end of June. Downloads followed a similar upward trend, starting at approximately 5.2K at the end of March and skyrocketing to about 39.2K by the end of June. Active users also surged, growing from 39.2K at the start of the quarter to an impressive 164.3K by the end.
Subway Surfers by Sybo Games ApS demonstrated a mix of highs and lows. Weekly revenue experienced a significant peak in mid-May at around $7.4K, followed by a decline to approximately $1.2K by the end of June. Downloads showed a peak in mid-May as well, reaching roughly 34K, before settling at about 16.4K in the final week of the quarter. Active users saw a high of 751.3K in late May, with a slight decrease to 610.2K by the end of June.
Angry Birds Transformers from Rovio Entertainment Oyj had a relatively stable performance with some fluctuations. Weekly revenue started at approximately $1.2K but dropped significantly, averaging around $20 in the latter part of the quarter. Downloads remained low, fluctuating around the 100 mark. Active users saw a slight decline from 385 at the end of March to 284 by the end of June.
Sonic Forces PvP Racing Battle by SEGA exhibited a steady performance. Weekly revenue hovered around the $300 to $400 range, with a slight peak at $443 in mid-May. Downloads peaked early at around 8.7K in late April, then gradually decreased to approximately 2.2K by the end of June. Active users peaked at around 33K in late April and then saw a gradual decline to about 20.4K by the end of the quarter.
Super Mario Run from Nintendo Co., Ltd. showed consistent performance with minor fluctuations. Weekly revenue remained steady, averaging around $300. Downloads fluctuated slightly, starting at approximately 2.6K and ending at about 1.8K. Active users remained relatively stable, starting at 11.7K and slightly declining to about 9.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.